release name: The Gnomon Workshop - Creating Trees in Maya Paint Effects
release date: 30 November 2012
total size: 6.11GB
In this DVD, Alex demonstrates how to use the Paint Effects
engine in Maya to create realistic trees. We begin by
looking at the default PFX library, which has been
converted to polygons for a Mental Ray workflow in an
interactive instancer driven scene. Alex then thoroughly
demonstrates how to customize a tree, using a library
preset as a start point. All relevant paint effects
attributes as discussed so that it becomes clear how to
create trees that match the desired look for branching,
leaves and behavior. Creating custom textures in Photoshop
and setting up miaMaterials is then explored using Physical
Sun/Sky and photographic camera exposure.
Tree animation with wind turbulence, including how to
create a randomized library from a user-defined preset, is
generated in preparation for incorporating trees into a
high-poly park scene. Techniques for populating the park
with trees, as well as plants, grass and ground leaves, are
discussed in a dynamic and flexible workflow via surface
emission, instancing and particle expressions.
Alex renders the animated scene, including his ZDepth
workflow, compositing the final result in After Effects
using the Lenscare, Magic Bullet and Sapphire plug-ins. He
also shares his techniques for using volume primitives to
create volumetric fog effects, rendered as a separate pass,
creating a final 4k comp of the park scene.
In conclusion, a variety of tips for creating custom trees
are shared in order to make the default library a more
useful start point for professional projects including
broadleaf, palm, pine, willow and bamboo.
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